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Hooked Media Group

In today’s society, online gaming has become hot on the market and an instant part of social networking. The most recently recognized online gaming company Hooked Media Group has launched Yoo-Mee.

Hooked Media Group is a distributive social gaming company founded in 2008 in San Francisco, Calif., Yoo-Mee is the social gaming platform for Hooked Media Group, created to entice members on websites, social networks, and mobile devices. Basically, an economical gaming site that has numerous casual games you can play with anyone , anywhere. Publishers’ from existing sites pull players from social networks and channel them directly to the gaming website.

Yoo-Mee has more creative ways to keep gamers returning. The site allows people to challenge one another, play with multiple gamers, and earn virtual currency through online wagers.

Business development employee Daniel Heinrich said, “We distribute games and socialize them, take casual single player games and make them multi player games as well. Games are relevant because people spend more time online and technology is booming. Computers are a vital part of our lives in today’s social network.” Heinrich said, ” One of the best parts is the players can win wagers through gaming tournaments or challenging competitors. They can either get tokens as loyalty currency or the gold currency where you play one-on-one games and win real money.”

Social medias such as; Facebook, Twitter, and MySpace have become the main sites used by publishers to gain revenue through these games. These sites are primarily used by youth, especially college students.

“College students play a profound part in this industry because they are game players, some students have busy lives and schedules. So, Yoo-Mee is a great social interaction with recreation. It’s beneficial to students because it is open to anyone and gives them a chance to rest their minds. They can still play with friends and stay sociable at school. Yoo-Mee doesn’t require time commitment, unlike other gaming sites,” says Heinrich.

Not only does social gaming influence less stress on students, but it’s in growing demand. Developers, advertisers, and marketers are gaining much revenue. Through building ecosystems around their games, targeting audiences in many different demographics, game genres, content, and exposure when users post scores on their social sites. There are nearly 200 million game users globally, according to statistics.